Thursday, November 23, 2017

More universal GPU texture format examples

I've improved the quality of the ETC1S->DXT1 conversion process. All of these images come from the same exact ETC1 data. Only a straightforward transform is required on the compressed texture bits to derive the DXT1/DXT5A version. It's simple/fast enough to do in a Javascript transcoder.

ETC1:

DXT1:
DXT5A:

ETC1:

DXT1:
DXT5A:

ETC1:
DXT1:
DXT5A:
ETC1:
DXT1:
DXT5A:

ETC1:
 DXT1:
 DXT5A:

ETC1:

 DXT1:

 DXT5A:

ETC1:
DXT1:
DXT5A:

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